Пример #1
0
    //private AudioSource audioSource;

    //public AudioClip overSound;
    //public AudioClip killSound;
    //public AudioClip clearSound;

    private void Start()
    {
        textGameOver.enabled = false;
        textClear.enabled    = false;
        nextSceneButton.SetActive(false);
        score    = 0;
        leftTime = 30f;
        //audioSource = gameObject.AddComponent<AudioSource>();
        //textScore = GameObject.Find("Score").GetComponent<Text>();
        //textLife = GameObject.Find("BallLife").GetComponent<Text>();
        textTimer = GameObject.Find("TimeText").GetComponent <Text>();

        //textResultScore = GameObject.Find("Result Score").GetComponent<Text>();
        textResultHP    = GameObject.Find("Result HP").GetComponent <Text>();
        textResultTime  = GameObject.Find("Result Time").GetComponent <Text>();
        textResultTotal = GameObject.Find("Result Total").GetComponent <Text>();
        textHighScore   = GameObject.Find("HighScore").GetComponent <Text>();

        SetScoreText(score);
        SetHighScoreText(highScore);
        inGame = true;

        playerhp = playerPrefab.GetComponent <PlayerHPBar>();
        player   = playerPrefab.GetComponent <Player>();
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        enemiesInRange = Physics2D.OverlapCircleAll(transform.position, 5);

        if (currentWeapon == null)
        {
            foreach (Transform child in transform)
            {
                if (child.gameObject.CompareTag("item"))
                {
                    currentWeapon = child;
                }
            }
            //currentWeapon =
        }
        ac = ammoCounter.GetComponent <AmmoCounter>();
        ac.newWeapon(currentWeapon.GetComponent <Weapon>());
        hpb         = hpbar.GetComponent <PlayerHPBar>();
        hpb.max     = health;
        hpb.current = hpb.max;
        hpb.setHP(health);
    }
Пример #3
0
 private void Awake()
 {
     instance = this;
 }
Пример #4
0
    public Transform fallout;       //falloutを格納

    // Use this for initialization
    void Start()
    {
        playerhp = playerPrefab.GetComponent <PlayerHPBar>();
    }