Пример #1
0
//	bool hasPickedUpBone = false;

    //BoneGoalPosition boneGoalScript;

    // Use this for initialization
    void Start()
    {
        text = GetComponent <TextMesh>();
//		textColor = GetComponent<TextMesh>().color;
        playerGrabScript = GameObject.FindObjectOfType <PlayerGrab>();
        //	boneGoalScript = GameObject.Find ("BoneGoalPosition").GetComponent<BoneGoalPosition> ();
    }
Пример #2
0
 void Start()
 {
     movement    = GetComponent <PlayerMovement>();
     jump        = GetComponent <PlayerJump>();
     groundCheck = GetComponent <GroundCheck>();
     grab        = GetComponent <PlayerGrab>();
     anim        = GetComponent <Animator>();
 }
Пример #3
0
 void Start()
 {
     anim    = GetComponent <Animator>();
     plat    = GetComponent <PlatformerCollision>();
     pls     = GetComponent <PlayerSound>();
     plygrab = GetComponent <PlayerGrab>();
     FindWaters();
 }
Пример #4
0
 public void Awake()
 {
     _animator   = GetComponent <Animator>();
     playerGrab  = GetComponent <PlayerGrab>();
     rb          = GetComponent <Rigidbody2D>();
     coll        = GetComponent <BoxCollider2D>();
     playerAudio = GetComponent <PlayerAudio>();
     startScale  = transform.localScale;
 }
Пример #5
0
    void Start()
    {
        var x = GameObject.FindGameObjectWithTag("Player");

        if (x)
        {
            p = x.GetComponent <PlayerGrab>();
        }
    }
Пример #6
0
    private void Awake()
    {
        _rig2D          = GetComponent <Rigidbody2D>();
        _player         = GetComponent <Player>();
        _audioSource    = GetComponent <AudioSource>();
        _animator       = GetComponent <Animator>();
        _spriteRenderer = GetComponent <SpriteRenderer>();
        _playerGrab     = GetComponent <PlayerGrab>();

        _dashRecovery = dashRecovery;
        _playerSpeed  = playerSpeed;
    }
Пример #7
0
        private void Awake()
        {
            _transform = GetComponent <RectTransform>();
            _canvas    = GetComponent <Canvas>();

            tasteGroup.SetActive(true);
            intentionGroup.SetActive(false);
            judgmentGroup.SetActive(false);
            desireGroup.SetActive(false);

            player         = GameObject.FindWithTag("Player");
            grabCapability = player.GetComponent <PlayerGrab>();

            groups = new[] { tasteGroup, intentionGroup, judgmentGroup, desireGroup };
        }
Пример #8
0
        void Awake()
        {
            playerContext.PMovement        = GetComponent <PlayerMovement>();
            playerContext.PWallrun         = GetComponent <PlayerWallrun>();
            playerContext.PStamina         = GetComponent <PlayerStamina>();
            playerContext.PController      = GetComponent <CharacterController>();
            playerContext.FootstepAudio    = GetComponentInChildren <FootstepAudioScript>();
            playerContext.PlayerTransform  = transform;
            playerContext.CameraTransform  = GameObject.FindGameObjectWithTag("PlayerCamera").transform;
            playerContext.TransformChanges = GetComponent <TransformChanges>();
            playerContext.PMouse           = GetComponentInChildren <PlayerMouseLook>();

            pGrab  = GetComponent <PlayerGrab>();
            pMLook = GetComponent <PlayerMouseLook>();
        }
Пример #9
0
    private void Start()
    {
        pm = GetComponent <PlayerMove>();
        pg = GetComponent <PlayerGrab>();
        pi = GetComponent <PInput>();

        spriteRenderer = GetComponent <SpriteRenderer>();

        GameObject panel = GameObject.Find("Panel");

        for (var i = 0; i < panel.transform.childCount; i++)
        {
            hearts.Add(panel.transform.GetChild(i).gameObject);
        }
        hp = maxHP;

        immortalId = TimerManager.Create(2.25f, this);
    }
Пример #10
0
    // Start is called before the first frame update
    void Start()
    {
        pm = GetComponent <PlayerMove>();
        pg = GetComponent <PlayerGrab>();
        pi = GetComponent <PInput>();

        pm.enabled = false;
        pg.enabled = false;
        pi.enabled = false;

        earth = GameObject.Find("Earth").GetComponent <EarthGoDown>();

        Debug.Log("Animate");
        animator             = GetComponent <Animator>();
        rb                   = GetComponent <Rigidbody2D>();
        transform.localScale = new Vector3(-0.3f, 0.3f, 1);
        rb.velocity          = new Vector2(5, 0);
        animator.SetTrigger("Walk");
    }
Пример #11
0
 public void Start()
 {
     playerMovement = GetComponent <PlayerMovement>();
     plat           = GetComponent <PlatformerCollision>();
     plag           = GetComponent <PlayerGrab>();
 }
Пример #12
0
 // Start is called before the first frame update
 void Start()
 {
     playerGrab = FindObjectOfType <PlayerGrab>();
     director   = GetComponent <PlayableDirector>();
     gameSpeed  = 3f;
 }
Пример #13
0
 private void Awake()
 {
     grab = GetComponent <PlayerGrab>();
 }
Пример #14
0
 private void Awake()
 {
     _playerGrab     = player.GetComponent <PlayerGrab>();
     _playerMovement = player.GetComponent <PlayerMovement>();
 }
Пример #15
0
 // Use this for initialization
 void Start()
 {
     pc   = this.gameObject.GetComponent <PlayerControler>();
     pg   = this.gameObject.GetComponent <PlayerGrab>();
     anim = this.gameObject.GetComponent <Animator>();
 }
Пример #16
0
	// Use this for initialization
	void Start () {
        pc = this.gameObject.GetComponent<PlayerControler>();
        pg = this.gameObject.GetComponent<PlayerGrab>();
        anim = this.gameObject.GetComponent<Animator>();
	}
 void Start()
 {
     player           = GameObject.FindObjectOfType <PlayerGrab>();
     goalGlow         = GetComponent <Light>();
     goalGlow.enabled = false;
 }
Пример #18
0
 // Use this for initialization
 void Start()
 {
     player   = FindObjectOfType <PlayerGrab>();
     hintText = hintUI.GetComponentInChildren <Text>();
     hintUI.gameObject.SetActive(false);
 }