// bool hasPickedUpBone = false; //BoneGoalPosition boneGoalScript; // Use this for initialization void Start() { text = GetComponent <TextMesh>(); // textColor = GetComponent<TextMesh>().color; playerGrabScript = GameObject.FindObjectOfType <PlayerGrab>(); // boneGoalScript = GameObject.Find ("BoneGoalPosition").GetComponent<BoneGoalPosition> (); }
void Start() { movement = GetComponent <PlayerMovement>(); jump = GetComponent <PlayerJump>(); groundCheck = GetComponent <GroundCheck>(); grab = GetComponent <PlayerGrab>(); anim = GetComponent <Animator>(); }
void Start() { anim = GetComponent <Animator>(); plat = GetComponent <PlatformerCollision>(); pls = GetComponent <PlayerSound>(); plygrab = GetComponent <PlayerGrab>(); FindWaters(); }
public void Awake() { _animator = GetComponent <Animator>(); playerGrab = GetComponent <PlayerGrab>(); rb = GetComponent <Rigidbody2D>(); coll = GetComponent <BoxCollider2D>(); playerAudio = GetComponent <PlayerAudio>(); startScale = transform.localScale; }
void Start() { var x = GameObject.FindGameObjectWithTag("Player"); if (x) { p = x.GetComponent <PlayerGrab>(); } }
private void Awake() { _rig2D = GetComponent <Rigidbody2D>(); _player = GetComponent <Player>(); _audioSource = GetComponent <AudioSource>(); _animator = GetComponent <Animator>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _playerGrab = GetComponent <PlayerGrab>(); _dashRecovery = dashRecovery; _playerSpeed = playerSpeed; }
private void Awake() { _transform = GetComponent <RectTransform>(); _canvas = GetComponent <Canvas>(); tasteGroup.SetActive(true); intentionGroup.SetActive(false); judgmentGroup.SetActive(false); desireGroup.SetActive(false); player = GameObject.FindWithTag("Player"); grabCapability = player.GetComponent <PlayerGrab>(); groups = new[] { tasteGroup, intentionGroup, judgmentGroup, desireGroup }; }
void Awake() { playerContext.PMovement = GetComponent <PlayerMovement>(); playerContext.PWallrun = GetComponent <PlayerWallrun>(); playerContext.PStamina = GetComponent <PlayerStamina>(); playerContext.PController = GetComponent <CharacterController>(); playerContext.FootstepAudio = GetComponentInChildren <FootstepAudioScript>(); playerContext.PlayerTransform = transform; playerContext.CameraTransform = GameObject.FindGameObjectWithTag("PlayerCamera").transform; playerContext.TransformChanges = GetComponent <TransformChanges>(); playerContext.PMouse = GetComponentInChildren <PlayerMouseLook>(); pGrab = GetComponent <PlayerGrab>(); pMLook = GetComponent <PlayerMouseLook>(); }
private void Start() { pm = GetComponent <PlayerMove>(); pg = GetComponent <PlayerGrab>(); pi = GetComponent <PInput>(); spriteRenderer = GetComponent <SpriteRenderer>(); GameObject panel = GameObject.Find("Panel"); for (var i = 0; i < panel.transform.childCount; i++) { hearts.Add(panel.transform.GetChild(i).gameObject); } hp = maxHP; immortalId = TimerManager.Create(2.25f, this); }
// Start is called before the first frame update void Start() { pm = GetComponent <PlayerMove>(); pg = GetComponent <PlayerGrab>(); pi = GetComponent <PInput>(); pm.enabled = false; pg.enabled = false; pi.enabled = false; earth = GameObject.Find("Earth").GetComponent <EarthGoDown>(); Debug.Log("Animate"); animator = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); transform.localScale = new Vector3(-0.3f, 0.3f, 1); rb.velocity = new Vector2(5, 0); animator.SetTrigger("Walk"); }
public void Start() { playerMovement = GetComponent <PlayerMovement>(); plat = GetComponent <PlatformerCollision>(); plag = GetComponent <PlayerGrab>(); }
// Start is called before the first frame update void Start() { playerGrab = FindObjectOfType <PlayerGrab>(); director = GetComponent <PlayableDirector>(); gameSpeed = 3f; }
private void Awake() { grab = GetComponent <PlayerGrab>(); }
private void Awake() { _playerGrab = player.GetComponent <PlayerGrab>(); _playerMovement = player.GetComponent <PlayerMovement>(); }
// Use this for initialization void Start() { pc = this.gameObject.GetComponent <PlayerControler>(); pg = this.gameObject.GetComponent <PlayerGrab>(); anim = this.gameObject.GetComponent <Animator>(); }
// Use this for initialization void Start () { pc = this.gameObject.GetComponent<PlayerControler>(); pg = this.gameObject.GetComponent<PlayerGrab>(); anim = this.gameObject.GetComponent<Animator>(); }
void Start() { player = GameObject.FindObjectOfType <PlayerGrab>(); goalGlow = GetComponent <Light>(); goalGlow.enabled = false; }
// Use this for initialization void Start() { player = FindObjectOfType <PlayerGrab>(); hintText = hintUI.GetComponentInChildren <Text>(); hintUI.gameObject.SetActive(false); }