public override void OnInspectorGUI() { base.OnInspectorGUI(); if (Application.isPlaying) { PlayerFaceController face = target as PlayerFaceController; if (GUILayout.Button("Force Angry")) { face.SetTemporaryEmotion(PlayerFaceController.Emotion.Angry, 1f); } if (GUILayout.Button("Force Happy")) { face.SetTemporaryEmotion(PlayerFaceController.Emotion.Happy, 1f); } } }