//public BoolEvent OnCrouchEvent; //private bool m_wasCrouching = false; private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); audioPlayer = GetComponent <PlayerFXSource>(); currentLife = BaseLife; if (OnLandEvent == null) { OnLandEvent = new UnityEvent(); } // if (OnCrouchEvent == null) // OnCrouchEvent = new BoolEvent(); }
private void Awake() { gameController = FindObjectOfType <GameController>(); audioPlayer = GetComponent <PlayerFXSource>(); }