Esempio n. 1
0
    //public BoolEvent OnCrouchEvent;
    //private bool m_wasCrouching = false;

    private void Awake()
    {
        m_Rigidbody2D = GetComponent <Rigidbody2D>();
        audioPlayer   = GetComponent <PlayerFXSource>();

        currentLife = BaseLife;

        if (OnLandEvent == null)
        {
            OnLandEvent = new UnityEvent();
        }

        //	if (OnCrouchEvent == null)
        //		OnCrouchEvent = new BoolEvent();
    }
Esempio n. 2
0
 private void Awake()
 {
     gameController = FindObjectOfType <GameController>();
     audioPlayer    = GetComponent <PlayerFXSource>();
 }