public void equip(PlayerEquip equipping, List <PlayerEquip> Risto)
    {
        string Typo = equipping.GetType().Name;

        print("Type-S: " + Typo);
        for (int m = 0; m < StatusPlayer.CurrentEquips.Count; m++)
        {
            string Typoru = StatusPlayer.CurrentEquips[m].GetType().Name;
            if (Typoru == Typo)
            {
                StatusPlayer.CurrentEquips.RemoveAt(m);
            }
        }
        if (Typo == "Hull")
        {
            StatusPlayer.CurrentHull = equipping as Hull;
        }
        else if (Typo == "FuelTank")
        {
            StatusPlayer.CurrentFuelTank = equipping as FuelTank;
        }
        else if (Typo == "Drill")
        {
            StatusPlayer.CurrentDrill = equipping as Drill;
        }
        else if (Typo == "Cargo")
        {
            StatusPlayer.CurrentCargo = equipping as Cargo;
        }
        else if (Typo == "Rocket")
        {
            StatusPlayer.CurrentRocket = equipping as Rocket;
        }
        StatusPlayer.CurrentEquips.Add(equipping);
        clearSlot();
        OpenSection(Risto);
        print("Equipado: " + equipping.Name);
        StatusPlayer.atualizeStats();
    }