public void T03PlayerEnergyController_IncreaseEnergy_ReturnsNewCurrentEnergy() { var energyToAdd = 50f; var currentEnergy = 5f; var startingEnergy = 100f; var mock = new PlayerEnergyMock(currentEnergy, startingEnergy); var sut = new PlayerEnergyController(mock); sut.IncreaseEnergy(energyToAdd); Assert.AreEqual(energyToAdd + currentEnergy, mock.currentEnergy); }
public void T01PlayerEnergyController_ReduceEnergy_ReturnsNewReducedEnergy() { var energyToReduce = 50f; var currentEnergy = 100f; var startingEnergy = 100f; var mock = new PlayerEnergyMock(currentEnergy, startingEnergy); var sut = new PlayerEnergyController(mock); sut.ReduceEnergy(energyToReduce); Assert.AreEqual(energyToReduce, mock.currentEnergy); }
public void T04PlayerEnergyController_IncreaseEnergy_ReturnsNoMoreThanMaxEnergy() { var energyToAdd = 200f; var currentEnergy = 5f; var startingEnergy = 100f; var maxEnergyLevel = 100f; var mock = new PlayerEnergyMock(currentEnergy, startingEnergy); var sut = new PlayerEnergyController(mock); sut.IncreaseEnergy(energyToAdd); Assert.AreEqual(maxEnergyLevel, mock.currentEnergy); }
public void T02PlayerEnergyController_ReduceEnergy_ReturnsZero() { var energyToReduce = 150f; var currentEnergy = 100f; var startingEnergy = 100f; var minimumEnergyAfterReduction = 0; var mock = new PlayerEnergyMock(currentEnergy, startingEnergy); var sut = new PlayerEnergyController(mock); sut.ReduceEnergy(energyToReduce); Assert.AreEqual(minimumEnergyAfterReduction, mock.currentEnergy); }