/// <summary> /// Removes any connection between this node and the specified node. /// </summary> /// <param name="other">The other node whose connection is to be removed.</param> /// <returns>True if a connection existed.</returns> public bool Disconnect(Layn other) { bool c = this.mConnections.Remove(other); bool p = other.mConnections.Remove(this); return(c || p); }
/// <summary> /// Connects this node to the specified parent node. /// </summary> /// <param name="parent">The node to connect to this node.</param> /// <returns>True if the other node was connected to this node.</returns> public bool AddParent(Layn parent) { if (parent == null) { throw new ArgumentNullException("parent"); } return(parent.AddChild(this)); }
/// <summary> /// Calculates the repulsion force between any two nodes in the diagram space. /// </summary> /// <param name="x">The node that the force is acting on.</param> /// <param name="y">The node creating the force.</param> /// <returns>A Vector representing the repulsion force.</returns> private Layv CalcRepulsionForce(Layn x, Layn y) { int proximity = Math.Max(CalcDistance(x.Location, y.Location), 1); // Coulomb's Law: F = k(Qq/r^2) double force = -(REPULSION_CONSTANT / Math.Pow(proximity, 2)); double angle = GetBearingAngle(x.Location, y.Location); return(new Layv(force, angle)); }
/// <summary> /// Calculates the attraction force between two connected nodes, using the specified spring length. /// </summary> /// <param name="x">The node that the force is acting on.</param> /// <param name="y">The node creating the force.</param> /// <param name="springLength">The length of the spring, in pixels.</param> /// <returns>A Vector representing the attraction force.</returns> private Layv CalcAttractionForce(Layn x, Layn y, double springLength) { int proximity = Math.Max(CalcDistance(x.Location, y.Location), 1); // Hooke's Law: F = -kx double force = ATTRACTION_CONSTANT * Math.Max(proximity - springLength, 0); double angle = GetBearingAngle(x.Location, y.Location); return(new Layv(force, angle)); }
/// <summary> /// Removes the specified node from the diagram. Any connected nodes will remain on the diagram. /// </summary> /// <param name="layn">The node to remove from the diagram.</param> /// <returns>True if the node belonged to the diagram.</returns> public bool RemoveNode(Layn layn) { layn.Laydg = null; foreach (Layn other in mNodes) { if ((other != layn) && other.Connections.Contains(layn)) { other.Disconnect(layn); } } return(mNodes.Remove(layn)); }
/// <summary> /// Connects the specified child node to this node. /// </summary> /// <param name="child">The child node to add.</param> /// <returns>True if the node was connected to this node.</returns> public bool AddChild(Layn child) { if (child == null) { throw new ArgumentNullException("child"); } if ((child != this) && !this.mConnections.Contains(child)) { child.Laydg = this.Laydg; this.mConnections.Add(child); return(true); } else { return(false); } }
/// <summary> /// Adds the specified Node to this Diagram. /// </summary> /// <param name="layn">The Node to add to the diagram.</param> /// <returns>True if the node was added, false if the node is already on this Diagram.</returns> public bool AddNode(Layn layn) { if (layn == null) { throw new ArgumentNullException("layn"); } if (!mNodes.Contains(layn)) { // add node, associate with diagram, then add all connected nodes mNodes.Add(layn); layn.Laydg = this; foreach (Layn child in layn.Connections) { AddNode(child); } return(true); } else { return(false); } }
/// <summary> /// Draws a connector between this node and the specified child node using GDI+. /// The source and destination coordinates (relative to the Graphics surface) are also specified. /// </summary> /// <param name="graphics">GDI+ Graphics surface.</param> /// <param name="from">Source coodinate.</param> /// <param name="to">Destination coordinate.</param> /// <param name="other">The other node.</param> public virtual void DrawConnector(Graphics graphics, Point from, Point to, Layn other) { graphics.DrawLine(Pens.Gray, from, to); }
public Point NextPosition; // the node's position after the next iteration /// <summary> /// Initialises a new instance of the Diagram.NodeLayoutInfo class, using the specified parameters. /// </summary> /// <param name="layn"></param> /// <param name="velocity"></param> /// <param name="nextPosition"></param> public NodeLayoutInfo(Layn layn, Layv velocity, Point nextPosition) { Layn = layn; Velocity = velocity; NextPosition = nextPosition; }
/// <summary> /// Determines whether the diagram contains the specified node. /// </summary> /// <param name="layn">The node to test.</param> /// <returns>True if the diagram contains the node.</returns> public bool ContainsNode(Layn layn) { return(mNodes.Contains(layn)); }