Пример #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.TryGetComponent(out Bullet bullet))
     {
         _playerDead.Dead();
     }
 }
Пример #2
0
        void OnTriggerEnter2D(Collider2D other)
        {
            if (other.gameObject.tag.Equals("Ground"))
            {
                Debug.Log("Ground");
                _body.velocity     = new Vector2(0, 0);
                _body.gravityScale = 0;
                playerDead.Dead();
            }
            else if (other.gameObject.tag.Equals("Player"))
            {
                Debug.Log("Player");
                _body.velocity     = new Vector2(0, 0);
                _body.gravityScale = 0;

                playerWin.Win();
            }
        }