private void OnTriggerEnter(Collider other) { if (other.TryGetComponent(out Bullet bullet)) { _playerDead.Dead(); } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag.Equals("Ground")) { Debug.Log("Ground"); _body.velocity = new Vector2(0, 0); _body.gravityScale = 0; playerDead.Dead(); } else if (other.gameObject.tag.Equals("Player")) { Debug.Log("Player"); _body.velocity = new Vector2(0, 0); _body.gravityScale = 0; playerWin.Win(); } }