private void AddSkillValue(SkillType skillType) { float value = 0; switch (skillType) { case SkillType.Speed: PlayerDataHolder.AddSpeed(upgradeSkillValue); value = PlayerDataHolder.GetSpeed(); break; case SkillType.Acceleration: PlayerDataHolder.AddAcceleration(upgradeSkillValue); value = PlayerDataHolder.GetAcceleration(); break; case SkillType.Strength: PlayerDataHolder.AddStrength(upgradeSkillValue); value = PlayerDataHolder.GetXCoin(); break; } NotifySkillUpgraded(skillType, value); }