Пример #1
0
    public void Damage(Collision2D other)
    {
        PlayerDamage playerDamage = other.gameObject.GetComponent <PlayerDamage>();

        if (playerDamage != null && playerDamage.enabled == true)
        {
            if (killsInstantly)
            {
                playerDamage.PlayerDead();
            }
            else
            {
                playerDamage.ReceiveDamage();
            }
        }
    }