Пример #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        PlayerDamage player = collision.GetComponent <PlayerDamage>();

        if (player != null)
        {
            if (player.healt < 5)
            {
                player.AddHealth(addLife);
                Destroy(gameObject);
            }
        }
    }