// Use this for initialization void Start() { foodComsumptionMultiplier = 10; counter = 5; playerHunger = 100; privateHungerTimer = hungerTimer; playerCores = GetComponent <PlayerCores>(); }
// Use this for initialization void Start() { waterComsumptionMultiplier = 10; counter = 5; playerThirst = 100; privateThirstTimer = thirstTimer; playerCores = GetComponent <PlayerCores>(); }
/******************************************************Constructors*******************************************************/ private void Awake() { itemLimit = 12; itemCount = 0; fruitAmountLimit = 10; woodAmountLimit = 10; waterAmountLimit = 10; isFull = false; playerCores = GetComponent <PlayerCores>(); playerStats = GetComponent <PlayerStats>(); playerRing1 = null; playerRing2 = null; playerAmulet1 = null; playerAmulet2 = null; }
// Use this for initialization void Start() { playerInventory = GetComponent <PlayerInvetory>(); playerCores = GetComponent <PlayerCores>(); updateText(); }