Example #1
0
 // Use this for initialization
 void Start()
 {
     foodComsumptionMultiplier = 10;
     counter            = 5;
     playerHunger       = 100;
     privateHungerTimer = hungerTimer;
     playerCores        = GetComponent <PlayerCores>();
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     waterComsumptionMultiplier = 10;
     counter            = 5;
     playerThirst       = 100;
     privateThirstTimer = thirstTimer;
     playerCores        = GetComponent <PlayerCores>();
 }
 /******************************************************Constructors*******************************************************/
 private void Awake()
 {
     itemLimit        = 12;
     itemCount        = 0;
     fruitAmountLimit = 10;
     woodAmountLimit  = 10;
     waterAmountLimit = 10;
     isFull           = false;
     playerCores      = GetComponent <PlayerCores>();
     playerStats      = GetComponent <PlayerStats>();
     playerRing1      = null;
     playerRing2      = null;
     playerAmulet1    = null;
     playerAmulet2    = null;
 }
 // Use this for initialization
 void Start()
 {
     playerInventory = GetComponent <PlayerInvetory>();
     playerCores     = GetComponent <PlayerCores>();
     updateText();
 }