public void Death()
    {
        isDead = true;


        anim.SetTrigger("Dead");

        smallMonsterController.isDead = true;

        playerConfidence.increaseConfidenceLevel(scoreValue);
    }
    void Death()
    {
        isDead = true;

        anim.SetTrigger("Dead");

        Ignition.Stop();
        Flames.Stop();
        Lights.Stop();
        monsterController.isDead = true;

        playerConfidence.increaseConfidenceLevel(scoreValue);
    }