public void Death() { isDead = true; anim.SetTrigger("Dead"); smallMonsterController.isDead = true; playerConfidence.increaseConfidenceLevel(scoreValue); }
void Death() { isDead = true; anim.SetTrigger("Dead"); Ignition.Stop(); Flames.Stop(); Lights.Stop(); monsterController.isDead = true; playerConfidence.increaseConfidenceLevel(scoreValue); }