public void AddHair(GameObject[] _hairObject) { for (int i = 0; i < _hairObject.Length; i++) { if (_hairObject[i] == null) { continue; } hairObject.Add(_hairObject[i]); _hairObject[i].transform.parent = oyaTrans; _hairObject[i].transform.localPosition = Vector3.zero; //_hairObject[i].transform.rotation = Quaternion.Euler(0, 0, 0); //_hairObject[i].transform.localPosition = Vector3.up * 1.50f; //_hairObject[i].transform.Rotate(Vector3.up * (Random.value - 0.5f) * 360f, Space.World); //_hairObject[i].transform.Rotate(Vector3.right * (Random.value - 0.5f) * 50f, Space.Self); playerCanvas.GetHair(_hairObject[i].GetComponent <BaseHair>().myType); } }