public void AddHair(GameObject[] _hairObject)
 {
     for (int i = 0; i < _hairObject.Length; i++)
     {
         if (_hairObject[i] == null)
         {
             continue;
         }
         hairObject.Add(_hairObject[i]);
         _hairObject[i].transform.parent        = oyaTrans;
         _hairObject[i].transform.localPosition = Vector3.zero;
         //_hairObject[i].transform.rotation = Quaternion.Euler(0, 0, 0);
         //_hairObject[i].transform.localPosition = Vector3.up * 1.50f;
         //_hairObject[i].transform.Rotate(Vector3.up * (Random.value - 0.5f) * 360f, Space.World);
         //_hairObject[i].transform.Rotate(Vector3.right * (Random.value - 0.5f) * 50f, Space.Self);
         playerCanvas.GetHair(_hairObject[i].GetComponent <BaseHair>().myType);
     }
 }