void Start() { playerCameraCtrl = GameObject.Find("Main Camera").GetComponent <PlayerCameraCtrl>(); StartCoroutine(CreateOrJoinRoom()); }
private void Awake() { if ((playerRigidbody = _player.GetComponent<Rigidbody>()) == null) { playerRigidbody = _player.gameObject.AddComponent<Rigidbody>(); } playerRigidbody.isKinematic = true; cameraCtrl = _camera.GetComponent<PlayerCameraCtrl>(); LoadMachine (); }