private void BoostListener(PlayerBoostEvent boostEvent) { _isPlayerBoosted = boostEvent.IsBoosted; }
private void BoostListener(PlayerBoostEvent e) { //setting engine flames depending on if player is boosted or not _engineFlame.startLifetime = e.IsBoosted ? _boostedFlameValue : _simpleFlameValue; }
private void ChangeSmoothParameters(PlayerBoostEvent e) { _isShipBoosted = e.IsBoosted; }