private void BoostListener(PlayerBoostEvent boostEvent)
 {
     _isPlayerBoosted = boostEvent.IsBoosted;
 }
Beispiel #2
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 private void BoostListener(PlayerBoostEvent e)
 {
     //setting engine flames depending on if player is boosted or not
     _engineFlame.startLifetime = e.IsBoosted ? _boostedFlameValue : _simpleFlameValue;
 }
 private void ChangeSmoothParameters(PlayerBoostEvent e)
 {
     _isShipBoosted = e.IsBoosted;
 }