private void GetRequiredComponents() { input = GetComponent <PlayerInput>(); movement = GetComponent <PlayerMovement>(); bombHandler = GetComponentInChildren <PlayerBombHandler>(); animator = GetComponentInChildren <PlayerAnimator>(); gunController = GetComponentInChildren <GunController>(); }
void TryToAddBomb() { PlayerBombHandler bombHandler = null; if ((bombHandler = FindObjectOfType <PlayerBombHandler>()) != null) { bombHandler.AddBomb(this); addedToBombList = true; } }