Example #1
0
    private void GetRequiredComponents()
    {
        input    = GetComponent <PlayerInput>();
        movement = GetComponent <PlayerMovement>();

        bombHandler = GetComponentInChildren <PlayerBombHandler>();

        animator      = GetComponentInChildren <PlayerAnimator>();
        gunController = GetComponentInChildren <GunController>();
    }
Example #2
0
    void TryToAddBomb()
    {
        PlayerBombHandler bombHandler = null;

        if ((bombHandler = FindObjectOfType <PlayerBombHandler>()) != null)
        {
            bombHandler.AddBomb(this);
            addedToBombList = true;
        }
    }