void Start() { boxUpdate = new PlayerBoxUpdate(); boxUpdate.Init(transform, GetComponent <PlayerColliderBox>(), GetComponent <PlayerBeHurtBox>(), GetComponent <PlayerExploreBox>()); colliderBox = GetComponent <PlayerColliderBox>(); behurtBox = GetComponent <PlayerBeHurtBox>(); animatoController = GetComponent <PlayerAnimationController>(); resetPlayerZ(); }
public void Init(Transform transform, PlayerColliderBox box1, PlayerBeHurtBox box2, PlayerExploreBox box3) { this.transform = transform; this.colliderBox = box1; this.behurtBox = box2; this.exploreBox = box3; resetColliderBox(); resetBeHurtBox(); resetExploreBox(); movement = transform.GetComponent <PlayerMovement>(); RelativeDitionary = new Dictionary <int, BubbleNode>(); }
void Start() { behurtBox = GetComponent <PlayerBeHurtBox>(); inputController = GetComponent <PlayerInputController>(); waitList = new List <int>(); }