Ejemplo n.º 1
0
 void Start()
 {
     boxUpdate = new PlayerBoxUpdate();
     boxUpdate.Init(transform, GetComponent <PlayerColliderBox>(), GetComponent <PlayerBeHurtBox>(), GetComponent <PlayerExploreBox>());
     colliderBox       = GetComponent <PlayerColliderBox>();
     behurtBox         = GetComponent <PlayerBeHurtBox>();
     animatoController = GetComponent <PlayerAnimationController>();
     resetPlayerZ();
 }
Ejemplo n.º 2
0
 public void Init(Transform transform, PlayerColliderBox box1, PlayerBeHurtBox box2, PlayerExploreBox box3)
 {
     this.transform   = transform;
     this.colliderBox = box1;
     this.behurtBox   = box2;
     this.exploreBox  = box3;
     resetColliderBox();
     resetBeHurtBox();
     resetExploreBox();
     movement          = transform.GetComponent <PlayerMovement>();
     RelativeDitionary = new Dictionary <int, BubbleNode>();
 }
Ejemplo n.º 3
0
 void Start()
 {
     behurtBox       = GetComponent <PlayerBeHurtBox>();
     inputController = GetComponent <PlayerInputController>();
     waitList        = new List <int>();
 }