// Update is called once per frame void Update() { cam.transform.position = new Vector3(this.transform.position.x, cam.transform.position.y, this.transform.position.z - 20f); float hValue = Input.GetAxisRaw("Horizontal"); float vValue = Input.GetAxisRaw("Vertical"); _pAvatar.SetLinearRatio(vValue); _pAvatar.SetAngularRatio(hValue); }