void OnTriggerEnter(Collider collider) { if (!isDead && deathCountdown < 0f) { isDead = true; avatar.EmittBurst(); //burst.Play(); if (collider.transform.parent.parent.GetComponent <PipeItem>().type == PipeItem.OType.Egg) { AudioController.Instace.PlaySoundEffect(); deathCountdown = 0f; } else { deathCountdown = 3f; } physicsVelocity = body.velocity; savedVelocity = velocity; } }