// Use this for initialization void Start() { animator = GetComponent <Animator>(); playerAttackArea = GetComponentInChildren <PlayerAttackArea>(); playerStatus = GetComponent <PlayerStatus>(); playerMove = GetComponent <PlayerMove>(); }
void Start() { characterController = GetComponent <CharacterController>(); walkSpeedDiff = walkSpeed; walkSpeedCash = walkSpeedDiff; anim = GetComponent <Animator>(); playerStatus = GetComponent <PlayerStatus>(); enemyaAttackArea = FindObjectOfType <EnemyaAttackArea>(); playerAttackArea = GetComponentInChildren <PlayerAttackArea>(); }