// Use this for initialization
 void Start()
 {
     animator         = GetComponent <Animator>();
     playerAttackArea = GetComponentInChildren <PlayerAttackArea>();
     playerStatus     = GetComponent <PlayerStatus>();
     playerMove       = GetComponent <PlayerMove>();
 }
Exemple #2
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 void Start()
 {
     characterController = GetComponent <CharacterController>();
     walkSpeedDiff       = walkSpeed;
     walkSpeedCash       = walkSpeedDiff;
     anim             = GetComponent <Animator>();
     playerStatus     = GetComponent <PlayerStatus>();
     enemyaAttackArea = FindObjectOfType <EnemyaAttackArea>();
     playerAttackArea = GetComponentInChildren <PlayerAttackArea>();
 }