Пример #1
0
    public override void OnPlayerTouched(Player _Player)
    {
        base.OnPlayerTouched(_Player);

        _Player.AddBrush();
        if (m_HumanPlayer.isEliminated == false)
        {
            m_PlayerArrows.Unregister(m_ArrowIndex);
        }
    }
Пример #2
0
    public override void OnPlayerTouched(Player _Player)
    {
        UnregisterMap();
        if (m_HumanPlayer.isEliminated == false)
        {
            m_PlayerArrows.Unregister(m_ArrowIndex);
        }

        m_Model.gameObject.SetActive(false);
        m_ParticleSystem.Play(true);
        m_IdleParticleSystem.Stop(true, ParticleSystemStopBehavior.StopEmitting);
        m_Shadow.SetActive(false);
        StartCoroutine(SpreadColor(_Player));
    }