public override void OnPlayerTouched(Player _Player) { base.OnPlayerTouched(_Player); _Player.AddBrush(); if (m_HumanPlayer.isEliminated == false) { m_PlayerArrows.Unregister(m_ArrowIndex); } }
public override void OnPlayerTouched(Player _Player) { UnregisterMap(); if (m_HumanPlayer.isEliminated == false) { m_PlayerArrows.Unregister(m_ArrowIndex); } m_Model.gameObject.SetActive(false); m_ParticleSystem.Play(true); m_IdleParticleSystem.Stop(true, ParticleSystemStopBehavior.StopEmitting); m_Shadow.SetActive(false); StartCoroutine(SpreadColor(_Player)); }