Пример #1
0
    // called when object instantiated
    void Awake() {
        layerMask = ~(1 << LayerMask.NameToLayer("Player"));
        camera = Camera.main.transform;

        aim = GetComponent<PlayerAimBehaviour>();
        manager = GetComponent<PlayerManager>();
    }
Пример #2
0
    // called when object instantiated
    void Awake()
    {
        layerMask = ~(1 << LayerMask.NameToLayer("Player"));
        camera    = Camera.main.transform;

        aim     = GetComponent <PlayerAimBehaviour>();
        manager = GetComponent <PlayerManager>();
    }