// called when object instantiated void Awake() { layerMask = ~(1 << LayerMask.NameToLayer("Player")); camera = Camera.main.transform; aim = GetComponent<PlayerAimBehaviour>(); manager = GetComponent<PlayerManager>(); }
// called when object instantiated void Awake() { layerMask = ~(1 << LayerMask.NameToLayer("Player")); camera = Camera.main.transform; aim = GetComponent <PlayerAimBehaviour>(); manager = GetComponent <PlayerManager>(); }