Destroy() публичный Метод

public Destroy ( ) : void
Результат void
Пример #1
0
 void OnDisable()
 {
     joystickListener.Destroy();
     keyboardListenerPlayerOne.Destroy();
     keyboardListenerPlayerTwo.Destroy();
 }
Пример #2
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 void OnDisable()
 {
     // This properly disposes of the action set and unsubscribes it from
     // update events so that it doesn't do additional processing unnecessarily.
     playerActions.Destroy();
 }
Пример #3
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    void OnDisable()
    {
        InputManager.OnDeviceDetached -= InputManager_OnDeviceDetached;

        ControllerActions.Destroy();
    }
Пример #4
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 void OnDisable()
 {
     InputManager.OnDeviceDetached -= OnDeviceDetached;
     joystickListener.Destroy();
     keyboardListener.Destroy();
 }
Пример #5
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 void OnDisable()
 {
     playerActions.Destroy();
 }
Пример #6
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 private void OnDestroy()
 {
     pActions.Destroy();
 }
Пример #7
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 private void OnDisable()
 {
     _actions.Destroy();
 }