void Reset() { int id = ActivePlayer.Index; Player1.ReInit(); Player2.ReInit(); Player3.ReInit(); Player4.ReInit(); SetPlayerActive(id); switch (PluginType) { case PluginType.Direct_Connection_Plugin: break; case PluginType.PlatForm_Connection_Plugin: try { PlatformSDK.LogOut(); }catch (Exception e) { Console.WriteLine(e.Message); } PlatformSDK = null; break; default: break; } isPlatLogin = false; loginType = -1; }