Пример #1
0
        static public IEnumerator ListPlayers()
        {
            //UnityEngine.Debug.Log ("Auth Token: " + SenseixSession.GetAuthToken());

            Player.PlayerListRequest listPlayer = new Player.PlayerListRequest();

            //UnityEngine.Debug.Log ("list players");
            yield return(GetSingletonInstance().StartCoroutine(
                             CoroutinePostRequest(listPlayer, Response.ParseListPlayerResponse, LIST_PLAYER_URL, true)));
        }
Пример #2
0
        public static IEnumerator ListPlayers()
        {
            //UnityEngine.Debug.Log ("Auth Token: " + SenseixSession.GetAuthToken());

            Player.PlayerListRequest listPlayer = new Player.PlayerListRequest();

            //UnityEngine.Debug.Log ("list players");
            yield return GetSingletonInstance().StartCoroutine(
                CoroutinePostRequest (listPlayer, Response.ParseListPlayerResponse, LIST_PLAYER_URL, true));
        }