static public IEnumerator ListPlayers() { //UnityEngine.Debug.Log ("Auth Token: " + SenseixSession.GetAuthToken()); Player.PlayerListRequest listPlayer = new Player.PlayerListRequest(); //UnityEngine.Debug.Log ("list players"); yield return(GetSingletonInstance().StartCoroutine( CoroutinePostRequest(listPlayer, Response.ParseListPlayerResponse, LIST_PLAYER_URL, true))); }
public static IEnumerator ListPlayers() { //UnityEngine.Debug.Log ("Auth Token: " + SenseixSession.GetAuthToken()); Player.PlayerListRequest listPlayer = new Player.PlayerListRequest(); //UnityEngine.Debug.Log ("list players"); yield return GetSingletonInstance().StartCoroutine( CoroutinePostRequest (listPlayer, Response.ParseListPlayerResponse, LIST_PLAYER_URL, true)); }