Пример #1
0
    private void Start()
    {
        Vector2 bounds = PlayableFieldLimiter.GetPlayableField(false);

        bounds          += _offset;
        _collider2D.size = bounds * 2;
    }
Пример #2
0
 private void Start()
 {
     _playableField = PlayableFieldLimiter.GetPlayableField(false);
     FillSpawnPoints();
     FillTargetPoints();
     ArrangePoints();
 }
Пример #3
0
 private void Awake()
 {
     _i          = this;
     _mainCamera = Camera.main;
 }