private void Start() { Vector2 bounds = PlayableFieldLimiter.GetPlayableField(false); bounds += _offset; _collider2D.size = bounds * 2; }
private void Start() { _playableField = PlayableFieldLimiter.GetPlayableField(false); FillSpawnPoints(); FillTargetPoints(); ArrangePoints(); }
private void Awake() { _i = this; _mainCamera = Camera.main; }