Пример #1
0
 protected IEnumerator PlayTimeline(TimelineAsset timelineAsset)
 {
     while (!m_loaded)
     {
         yield return(null);
     }
     m_playableDirector.set_playableAsset(timelineAsset);
     m_playableDirector.set_time(0.0);
     m_playableDirector.set_extrapolationMode(2);
     m_playableDirector.Play();
     while (!m_playableDirector.HasReachedEndOfAnimation())
     {
         yield return(null);
     }
 }