/// <summary> /// skip to next marker if playing /// </summary> protected void SkipTurtle() { if (turtleTimeline.state == PlayState.Playing) { turtleTimeline.SkipToNextMarker(); } }
/// <summary> /// skip to next marker if playing /// </summary> protected void SkipTurtle() { if (turtleTimeline.state == PlayState.Playing) { turtleTimeline.SkipToNextMarker(); } }