private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { if (!(bool)PlayerRun.IsChecked) { PlayServer.CloseAll(); } }
private void BtnClose_Click(object sender, RoutedEventArgs e) { if (!(bool)PlayerRun.IsChecked) { PlayServer.CloseAll(); } }
private void BtnClose_Click(object sender, RoutedEventArgs e) { PlayServer.CloseAll(); }