void Awake() { sound = GetComponent <PlayMultipleSound>(); rythm = gameObject; image = GetComponent <Image>(); oldColor = image.color; }
void Start() { playSound = GetComponent <PlayMultipleSound>(); Clocky.text = heure + " : " + minute + "0"; playSound.PlaySound(TYPE_AUDIO.MusiqueAmbianceSoleil); }
void Start() { sr = GetComponent <SpriteRenderer>(); soundScript = GetComponent <PlayMultipleSound>(); soundScript.PlaySound(TYPE_AUDIO.MusicDay); daySr = dayFeedback.GetComponent <Image>(); bg1sr = bg1.GetComponent <SpriteRenderer>(); bg2sr = bg2.GetComponent <SpriteRenderer>(); }
private void Start() { soundScript = GetComponent <PlayMultipleSound>(); godVoiceDisplay = godVoice.GetComponent <Text>(); barricadeManagerScript = barricadeManager.GetComponent <BarricadeManager>(); playerScript = player.GetComponent <Player>(); skyScript = sky.GetComponent <Sky>(); villageScript = village.GetComponent <Village>(); treeManagerScript = treeManager.GetComponent <TreeManager>(); numberOfOfferingNeededDisplay = numberOfOfferingNeeded.GetComponent <Text>(); }
private void Start() { realTimeToDamage = playerTimeToDamage; realEnemyTimeToDamage = enemyTimeToDamage; spriteBarTreeFloat = spriteBarTree.transform.localScale.x; particles = GetComponentInChildren <ParticleSystem>(); soundScript = GetComponent <PlayMultipleSound>(); boxCollider = GetComponent <BoxCollider2D>(); InputInfo.SetActive(false); }
// Start is called before the first frame update void Start() { first = firstImage.GetComponent <Image>(); second = secondImage.GetComponent <Image>(); third = thirdImage.GetComponent <Image>(); secondImageMove.x = secondImage.transform.localPosition.x; secondImageMove.y = secondImage.transform.localPosition.y; Audio = GetComponent <PlayMultipleSound>(); }
void Start() { rig = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); soundScript = GetComponent <PlayMultipleSound>(); }
private void Start() { timer = time; sound = GetComponent <PlayMultipleSound>(); }
void Start() { Eljournal = GameManager.instance.Journal; Audio = GetComponent <PlayMultipleSound>(); }
// Start is called before the first frame update void Start() { timer = timerBase; Audio = GetComponent <PlayMultipleSound>(); }