void Awake()
 {
     sound    = GetComponent <PlayMultipleSound>();
     rythm    = gameObject;
     image    = GetComponent <Image>();
     oldColor = image.color;
 }
Example #2
0
    void Start()
    {
        playSound = GetComponent <PlayMultipleSound>();

        Clocky.text = heure + " : " + minute + "0";
        playSound.PlaySound(TYPE_AUDIO.MusiqueAmbianceSoleil);
    }
Example #3
0
    void Start()
    {
        sr          = GetComponent <SpriteRenderer>();
        soundScript = GetComponent <PlayMultipleSound>();
        soundScript.PlaySound(TYPE_AUDIO.MusicDay);
        daySr = dayFeedback.GetComponent <Image>();

        bg1sr = bg1.GetComponent <SpriteRenderer>();
        bg2sr = bg2.GetComponent <SpriteRenderer>();
    }
Example #4
0
 private void Start()
 {
     soundScript            = GetComponent <PlayMultipleSound>();
     godVoiceDisplay        = godVoice.GetComponent <Text>();
     barricadeManagerScript = barricadeManager.GetComponent <BarricadeManager>();
     playerScript           = player.GetComponent <Player>();
     skyScript                     = sky.GetComponent <Sky>();
     villageScript                 = village.GetComponent <Village>();
     treeManagerScript             = treeManager.GetComponent <TreeManager>();
     numberOfOfferingNeededDisplay = numberOfOfferingNeeded.GetComponent <Text>();
 }
Example #5
0
    private void Start()
    {
        realTimeToDamage      = playerTimeToDamage;
        realEnemyTimeToDamage = enemyTimeToDamage;
        spriteBarTreeFloat    = spriteBarTree.transform.localScale.x;
        particles             = GetComponentInChildren <ParticleSystem>();
        soundScript           = GetComponent <PlayMultipleSound>();
        boxCollider           = GetComponent <BoxCollider2D>();

        InputInfo.SetActive(false);
    }
Example #6
0
    // Start is called before the first frame update
    void Start()
    {
        first  = firstImage.GetComponent <Image>();
        second = secondImage.GetComponent <Image>();
        third  = thirdImage.GetComponent <Image>();

        secondImageMove.x = secondImage.transform.localPosition.x;
        secondImageMove.y = secondImage.transform.localPosition.y;

        Audio = GetComponent <PlayMultipleSound>();
    }
Example #7
0
 void Start()
 {
     rig         = GetComponent <Rigidbody2D>();
     animator    = GetComponent <Animator>();
     soundScript = GetComponent <PlayMultipleSound>();
 }
Example #8
0
 private void Start()
 {
     timer = time;
     sound = GetComponent <PlayMultipleSound>();
 }
Example #9
0
 void Start()
 {
     Eljournal = GameManager.instance.Journal;
     Audio     = GetComponent <PlayMultipleSound>();
 }
Example #10
0
 // Start is called before the first frame update
 void Start()
 {
     timer = timerBase;
     Audio = GetComponent <PlayMultipleSound>();
 }