bool isValidGridPos() { foreach (Transform child in transform) { Vector2 v = PlayGrid.roundVec2(child.position); // Not inside Border? if (!PlayGrid.insideBorder(v)) { return(false); } // Block in grid cell (and not part of same group)? if (PlayGrid.grid[(int)v.x, (int)v.y] != null && PlayGrid.grid[(int)v.x, (int)v.y].parent != transform) { return(false); } } return(true); }
void updateGrid() { // Remove old children from grid for (int y = 0; y < PlayGrid.h; ++y) { for (int x = 0; x < PlayGrid.w; ++x) { if (PlayGrid.grid[x, y] != null) { if (PlayGrid.grid[x, y].parent == transform) { PlayGrid.grid[x, y] = null; } } } } // Add new children to grid foreach (Transform child in transform) { Vector2 v = PlayGrid.roundVec2(child.position); PlayGrid.grid[(int)v.x, (int)v.y] = child; } }