public GameplayHandlerTest() { board.SetRules(doesAttackersHaveKing: false, doesDefendersHaveKing: true, doesAttackerKingWantsToFlee: false, doesDefenderKingWantsToFlee: true); Board = board; gameplayHandler = new GameplayHandler(Board); Board.Turn = 5; }
protected override void Initialize() { board = new PlayBoard(11, 11, new Vector2(0)); board.SetRules(doesAttackersHaveKing: false, doesDefendersHaveKing: true, doesAttackerKingWantsToFlee: false, doesDefenderKingWantsToFlee: true); gameplayHandler = new GameplayHandler(board); collisionHandler = new CollisionHandler(); this.IsMouseVisible = true; base.Initialize(); }