public void PostSuccessfulBuildAction()
 {
     m_PlatformSpecificSetup.PostSuccessfulBuildAction();
     m_TimeoutCallback = new UnityEditor.TestTools.TestRunner.DelayedCallback(TimeoutCallback, m_HearbeatTimeOut);
 }
Пример #2
0
 public void PostSuccessfulBuildAction()
 {
     m_PlatformSpecificSetup.PostSuccessfulBuildAction();
 }
Пример #3
0
 public void PostSuccessfulBuildAction()
 {
     m_PlatformSpecificSetup.PostSuccessfulBuildAction();
     m_TimeoutCallback = new DelayedCallback(TimeoutCallback, m_HearbeatTimeOut);
 }