public void PostSuccessfulBuildAction() { m_PlatformSpecificSetup.PostSuccessfulBuildAction(); m_TimeoutCallback = new UnityEditor.TestTools.TestRunner.DelayedCallback(TimeoutCallback, m_HearbeatTimeOut); }
public void PostSuccessfulBuildAction() { m_PlatformSpecificSetup.PostSuccessfulBuildAction(); }
public void PostSuccessfulBuildAction() { m_PlatformSpecificSetup.PostSuccessfulBuildAction(); m_TimeoutCallback = new DelayedCallback(TimeoutCallback, m_HearbeatTimeOut); }